DataStores and player stats
Browse saved data, track fields as stats and edit safely.
The Datastores tab browses your data stores (store → entry → JSON tree). Click Track on a field to turn it into a stat, for example gold at PlayerData → Player_{userId} → Data.Gold. RoWarden infers the key pattern and samples other entries to show how many have the field.
Staff then view and edit stats per player on the dashboard, with /stats, or in the in-game panel. Type mismatches and minimum or maximum values are checked before anything is written.
Where edits go
- Player in a live server: the change is sent to that server and applied to the live data.
- Player offline: the saved entry is edited with its
etag; if the game saved in between, the edit re-reads and retries. - Online status unknown: the saved entry is edited and the result warns that an online player's next save may overwrite it.
Editing and versions
Edit a single field or a whole entry (a save fails if the entry changed since you opened it). Roblox keeps every version for 30 days; pick one to see what changed, then restore the whole version or one field. A restore is itself a new version.
For players in a server you can kick, then apply, or apply anyway.
Datastore features are a Plus and Pro feature.